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Forums / RoboZZle / Robozzle for iPhone Available!

Robozzle for iPhone launched today! You can check it out on the App Store here: http://itunes.apple.com/us/app/robozzle/id350729261?mt=8

There is a YouTube video to show some of the features: youtube.com/watch?v=SnWJ29eNCbY

From the iPhone version of Robozzle you can access all of the current Robozzle puzzles, log in with your existing Robozzle account, view and post in the forums, and vote on puzzles. There are also some new features, like a stack viewer that makes it much easier to understand recursion. You can view solutions to puzzles you have solved. I think existing Robozzle users will love the iPhone version.

To celebrate the launch I am also giving away free copies of Lumen for OS X. You just have to tweet about Robozzle. Check out http://robozzleapp.com for details.

Make sure to leave a review if you download Robozzle!

- Bridger Maxwell

bridgeyman, 5 months ago.

WHAT. THE. HECK? "This free download includes the tutorial and 15 puzzles. To unlock all the puzzles and online features you can use the In-App-Purchase store within the game."
http://www.gamefaqs.com/mobile/iphone/home/994970.html

Sgeo, 4 months ago.

Why the outrage, Sgeo? The full version of the game is $1.99, which doesn't seem that unreasonable.

igoro, 4 months ago.

I recently bought an iPod Touch and the full RoboZZle app. I am not sure if development for this app is still underway (the first and only version was released 4 months ago), but I am unable to log in with my account. I tried creating a new account, and it works alright, but with my main account, it does not. The problem is likely that it is trying to load the list of puzzles I have solved (almost 1500) and is unable to do so due to the large number; this problem does not exist for the new account I made.

Also, the app requires that I log in each time it starts which might not normally be a problem, except that it thinks I am a new user and I have to go through the first tutorial over and over again each time I start the app.

I also think there should be more of an attribution to the original website on both the app's webpage and its pages on iTunes.

The ability to purchase solutions is still pure evil.

sticky, 1 month ago.

Hi sticky,

About your login: What error do you get? If it is "wrong password", you could try to change your password to something else. If that does not help, please email me the details and we should be able to sort it out. My email is igoros at gmail.

About having to log in each time: I forwarded your email to Bridger.

About purchasing solutions: the idea was to allow novice users to get solutions so they don't get too frustrated and hopefully get into the game. There are some rules in place to prevent abuse of the feature - e.g., you can only get solutions for a puzzle not solved by at least 10 players.

"Pure evil" sounds a little harsh. It was one of the ideas that we tried, even though I can't say that it went particularly well.

igoro, 24 days ago.

I actually never received an error message while trying to login. The issue was that my iPod Touch would idle and turn off before the login process could complete. I resolved this by changing the settings so it would take longer to auto-lock and repeatedly tapping the screen. It took about 10 minutes but I successfully logged in!
Part of it may have been a slow connection or something similar.

I also figured out that the reason I had to log in repeatedly was after each time I did a hard reset (whenever the battery was depleted).

I disapprove of the ability to purchase answers for two reasons.
It gives people the ability to get solutions to puzzles that they don't even have the capacity yet to solve. A new user could pay $1 and get the solution to a 5 difficulty puzzle and not have to work for it.
Also, whether it was intended or not, it seems like trying to capitalize on people's frustration in order to get them to pay real money for solutions that have no monetary value. Granted, there's nothing else they can give to get solutions other than money. It just comes across as shady dev practice.
I was not aware of the limits on purchasing solutions.
Are there any other limits?
I think an important limit that could be implemented that would at least mostly solve my qualms is to only allow the purchasing of solutions to puzzles that have a 2 or less difficulty rating (rated by at least 10 users). This would work because puzzles that are very difficult are scarcely given such a low rating and even less so by 10 people.

I didn't mean to criticize the app harshly. I still think it's great! I was just having initial trouble getting it to work.

sticky, 23 days ago.

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